While the students, in theory, would be able to continue working at home they would only be able to do so as long as another class was not happening at the same time. The option to use the software in a BYOD model is at the school's discretion however is not something the educational use of GameMaker was designed for. The educational use of GameMaker is designed for use in a traditional classroom environment. When you install GameMaker, you will be prompted for login details, and you should give the login details for the Seat that you will need to create as a teacher (see our Creating and Managing Seats Help Article for more information), not the account details you use to sign into the website.įor information on the installation of the software for Windows & Mac and setup guides for all export targets, please read our Help Article Setting up for Education Use.įor bulk installations, please see our GameMaker Silent Installation guide. For the Desktop targets: Windows, MacOS and Ubuntu (Linux), you'll need an Educator Licence and for anything else, an Achiever Licence. Your Teacher licence permits you to install GameMaker, giving you the ability to fully test and evaluate the product and compile/upload your project to GX.Games. ![]() ![]() There are download buttons available for the Windows IDE and MacOS IDE on our Education page as well as the Download page (if you are logged into your Education account). * Please note that making games for some platforms will require newer than this. GameMaker also requires a 64-bit OS to install and run.įor detailed information on the tools you will require to build your projects, please see our Required SDKs FAQ (where you will also find links to our platform setup guides). The System Requirement on the Get Page contains the below information:Īll GameMaker installs require at least 3GB free disk space and an internet connection at least once a month (we would recommend always-on broadband). Information on the hardware requirements for GameMaker does not differ between Education licensing and non-Education licensing. ![]() This article contains technical information and should mainly be used if an issue is encountered.įor further information on seats, please refer to our Creating and Managing Seats guide. GameMaker: Studio is a very complete videogame creating tool that despite the huge range of possibilities and options that it offers, it allows the creation of videogames in a simple and intuitive way.Once your account has been converted to an Education Admin Account, we would suggest that you or your IT technician read the following technical information, to ensure that GameMaker will work within your specific network setup. Although maybe the major difference between these two programs is the facility that this version has for the publication of our game in any of the many distribution platforms and operating systems that are available. For example, `Studio´ includes its own physics and collisions motor (BOX2D). ![]() GameMaker: Studio includes a series of fundamental differences that separate it from the normal GameMaker. To be able to use this program, we will of course have to use a tutorial first, but once we know all the options, developing a game will be a question of minutes. The program has a very intuitive interface from which we will be able to manage all phases of the development of our videogame. These last three, will be only available for the paid version of the application. Game Maker: Studio is a complete videogame creating tool, thanks to which its users will be able to develop complex games perfectly playable in different operating systems like Windows, Mac, iOS, Android or HTML 5.
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